


Have the animator make a new object, separate from the hierarchy, for each take, with a prefix and the take name. However, the single timeline method could definitely be made less painful through scripting in one way or another, I think. (Actually it looks like it doesn't by default, but a cursory search gave me these plugins: and and - the last one looks like it just pushes the problem into max rather than unity though.) I think max might not support multiple timelines in one file though. I haven't tried this, but the FBX format supports "takes" which are separate animation timelines. Reddit Logo created by /u/big-ish from /r/redditlogos! Long series.ĬSS created by Sean O'Dowd, Maintained and updated by Louis Hong /u/loolo78 Favors theory over implementation but leaves source in video description. Normally part of a series.Īlmost entirely shader tutorials. Lots of graphics/shader programming tutorials in addition to "normal" C# tutorials. Using Version Control with Unit圓d (Mercurial) Related SubredditsĬoncise tutorials. Unity Game Engine Syllabus (Getting Started Guide)ĥ0 Tips and Best Practices for Unity (2016 Edition) Lots of professionals hang out there.įreeNode IRC Chatroom Helpful Unit圓D Links Use the chat room if you're new to Unity or have a quick question. Please refer to our Wiki before posting! And be sure to flair your post appropriately. Remember to check out /r/unity2D for any 2D specific questions and conversation! A User Showcase of the Unity Game Engine.
